Your Guide to a Successful Writing Career
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Flesh Out Your Writing with Body Language by Victoria Grossack
Authors generally remember to put in what the character can see. For example: The sky was blue; the trees were lush and green; the paint on the house was gray and peeling. But you may need to remind yourself that readers and your characters have at least four more senses that you can explore. For example, if your hero is on a wharf, what would your readers experience if they were standing beside him? Here are some possibilities:
You can build upon this by having the character interact more with the setting, by bringing feelings and emotions to it. Perhaps a woman in a fancy outfit walks along the pier: she may feel irritation with the wind as it ruins her expensive hairdo, or awkward and embarrassed as she stumbles in her inappropriate high heels. A certain smell, such as a whiff of perfume, may remind the hero of girlfriend who left him. By doing this, you make the setting come alive for your character, and thus for your reader.
For readers to follow a conversation, writers have to include some form of speaker attribution, such as "John said" and "Mary replied." This can grow tedious for the author, who may become tired of repeatedly typing S-A-I-D. But without an indication of the speaker the reader gets lost, especially when there are more than two speakers.
Mark said, "I wonder what time it is?" One possibility is to change the word used to attribute the speech. Alternatives abound: ask, answer, exclaim, yell, whisper, retort, relate, sing, say, declare, aver, pronounce, and so on. Unfortunately, these have to be used sparingly or your readers may begin to pay more attention to these words than to your story.
Mark wondered, "I wonder what time it is?" Another alternative – and one which will also get you away from the talking head syndrome -- is to include movements of the characters.
Mark rubbed his eyes and stretched on the couch. "I wonder what time it is?" Admittedly, having four such movements in a row becomes tiring for the reader, but used wisely, this method provides the author with another way of dealing with the dialogue attribution and also brings more life into the story. The best solution is to combine these different techniques in the way that best enhances your narrative.
Most writers are familiar with the directive: "Show, don't tell!" Body language provides a great way to comply with this command. Here are a couple of examples:
Telling: Henry was tired. These are both simple examples, but they make my point. The second instance is particularly important, because the first part contains the adverb "angrily". Adverbs ending with "-ly" are warning signals that you may have drifted into telling instead of showing. By having Sheila stamp her foot, Sheila shows her emotion and the readers know she is speaking angrily without your having to tell them explicitly.
We've covered some basics. Now it's time for you to develop your own repertoire of body movements and interactions. So, here is a writing exercise which you can do in the safety of your own home. Start at the crown of your head and work your way down. For various parts of your body (or the bodies of your characters), come up with movements and twitches and grandiose gestures. Write them down, so that you develop your own set of possibilities. Try to move from the commonplace and the cliche to the creative. And award yourself extra points for gestures which convey emotions or interact with the environment. Here are some examples of what the different parts of your body can do.
Of course, there are many more body parts and many more possibilities. They are only limited by the parts of the human body and your imagination. If your main character has antennae, either because he is a cockroach or because he is an Andorian from Star Trek, you should develop a repertoire of movements and associations for your character's antennae.
Language associated with bodies can bring more depth to your writing. By working through your senses, you can deepen the sense of reality for your readers. By including gestures and conversational beats, you can shift from telling to showing. These both make the story more alive, and add to the feeling you want your reader to have: being in the story with your characters.
This article may not be reprinted without the author's written permission. Victoria Grossack studied Creative Writing and English Literature at Dartmouth College, and has published stories and articles in such publications as Contingencies, Women's World and I Love Cats. She is the author of Crafting Fabulous Fiction, a step-by-step guide to developing and polishing novels and short stories that includes many of her beloved columns. With Alice Underwood, she co-authored the Tapestry of Bronze series (including Jocasta, Mother-Wife of Oedipus; The Children of Tantalus; and Antigone & Creon), based on Greek myths and set in the late Bronze Age. Her independent novels include The Meryton Murders, in which she channels the spirits and styles of Jane Austen and Agatha Christie, and Hunters of the Feather, the first in the Crow Nickels (chronicles) trilogy, a set of novels that gives a bird's-eye view of the world. Victoria is married with kids, and (though American) spends much of her time in Europe. Her hobbies include gardening, hiking, bird-watching and tutoring mathematics. Visit her online at https://www.facebook.com/victoria.grossack/. |
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