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Writing the World of the Series:
An Interview with Lynn Flewelling
by Moira Allen
It hardly seems possible these days to pick up a single fantasy
novel. Even the trilogy has become old-fashioned; today's multi-part
epics come like beads on a very long string. Some are "X-ologies"
stories that are continued from one volume to the next, leaving major
plot issues unresolved until the final book. Others are standalone
series, in which the major conflicts are resolved in each book (so
that the book can be read independently of the others)but in
which other threads, such as character issues and subplots, carry the
reader from one novel to the next.
Some readers (and writers) complain that publishing conglomerates are
the cause of this "to be continued" approach to fantasy writing. Lynn
Flewelling, author of the "Nightrunner" series (Luck in the
Shadows, Stalking Darkness, and Traitor's Moon)
disagrees. "In fantasy, I'd say series are an accepted convention
for several reasons. First, early writers like Tolkien, LeGuin, C.S.
Lewis, and Peake wrote series and so set the pattern. Second,
fantasy, especially high fantasy, tells Big Stories, and these
stories can take several books to tell."
Flewelling herself declares that she was not trying to write a
series when she began her first "Nightrunner" book. "Luck in the
Shadows and Stalking Darkness started out as one huge
manuscript, far too long to get published, especially as a first
novel. This was quickly brought home to me when I started marketing
it, so I regrouped and made it into two books. I couldn't simply
chop it in two, though. The first book needed a subplot that could
be resolved to give that book a sense of ending. The second had to
provide a bit of backstory and some new subplots, all the while
carrying on the original major plot arc to its completion.
Traitor's Moon is meant to be a standalone, but I think a
knowledge of the other two makes it a richer reading experience. Then
you get the 'in jokes'."
To Be Continued? Plan Ahead!
If you're thinking of expanding a story beyond a single novel,
Flewelling believes that "you need to establish a number of things:
characters that can change and grow; a situation that needs dealing
with; and subplots that provide short-term satisfaction while the
greater arc plays out over the several books. Make all of these
elements matter."
First, Flewelling notes that you must determine what type of series
you're writing. "There are two types of series: The sort that is one
long story strung out over several books, like The Lord of the
Rings; and the sort that is a series of several freestanding
books featuring a consistent cast of characters and a shared reality.
Asimov's Elija Bailey/R.Daneel robot books are a fine example of
this, or Doyle's Sherlock Holmes stories. That's the path I'm trying
to tread, although the first two in the Nightrunner series actually
ended up being a duology."
Writers of either type of series face a similar problem: The fact
that they are likely to have two sets of readers. One set will have
started the series at the beginning, and be intimately familiar with
the "history" of your world and characters. The other set may pick
up a later bookperhaps the most recently published volume in your
seriesand thus lack the background information that you've
established in earlier volumes. Yet you'll want to "hook" this
reader too, making her want to read not only subsequent volumes, but
to go back and find the earlier books as well. So how can you build
in sufficient "background" to help the second type of reader figure
out what's going on, without overwhelming the first type of reader
with information he already knows?
Flewelling agrees that this can be a challenge. "If you are doing a
true -ology, then technically you shouldn't have to do too much
retrofitting of later books. Books two, three, etc., are simply more
of an ongoing story, so the reader should pick things up where they
left off. An opening chapter that uses detail, conversation, and a
little backtracking should be enough to pull the reader back in. In
this case, a reader picking up book three will not be able to just
jump in, but that's OK, since it wasn't the author's intention that
they do so.
"If the books are more freestanding, then you do need to sprinkle in
more backstory. I faced this challenge in Traitor's Moon.
Stalking Darkness had had a solid ending; since then, two
years have passed in story time. I had to reintroduce principle
characters, show how they'd changed in two years, let new readers
know (and remind old ones) of some of the formative events in past
books, and set up the current situation. To accomplish this, I used
multiple view point to introduce the various characters, letting
their introspection, memory, and discussion with others to flesh out
the situation. All this was important largely because the events of
the new book were an outgrowth of what had come before."
Continuity is important, says Flewelling. "Readers resent mistakes,
and will write you letters and ask you embarrassing questions at
conventions and signings. Continuity errors are sloppy. Do whatever
works best for you to avoid making them." To avoid such errors in
her own work, Flewelling keeps a "bible" of her world's history,
characteristics, and events. "I'm constantly referring back to old
notes, and searching the books to see what final form an idea
actually took after editing. The latter is very important, since
things get changed and cut during the editorial phase, but after a
few weeks or months, the author cannot recall every change made.
You'd be surprised how much you forget, even though it's your own
creation."
Finally, Flewelling warns against attempting to introduce new readers
to your world through "huge blocks of exposition. These really bog a
book down. Work it in as needed, but avoid the 'as you may remember'
lectures. You can work a lot of detail into an overheard
conversation, or the memories sparked by a sight, smellor
scar!"
Of Characters -- and Scars
Many readers enjoy series because it gives them a chance to revisit
beloved characters. If a character becomes "real" to the reader, the
reader will want to know what happens to that person on an ongoing
basis. How did his/her life turn out? What other interesting
experiences will the character have?
To create a character that will hold a reader's attention through
more than one book (or even for one book, for that matter),
Flewelling points out that "The writer needs to really know that
character, as if they were close family. We all have traits that
define us in the minds of our relatives, things that tend to remain
constant as strengths or things to be teased about. Temperament,
interests, mannerisms can all be carried through multiple books, even
if they are tempered by experience. But characters must also grow and
learn. I like books in which the characters age and change through
experience. Then you can harken back to what they used to be like,
and underline how they've changed. After all, if characters don't
change over the course of your story, nothing's really happening to
them.
"You can show this a number of ways. Here are some examples:
- "Through the eyes of others. Have your hero run into an old
friend or relative who hasn't seen her since she was a nipper.
- "Introspection on the part of the characteroften an 'older
but wiser' or 'what doesn't kill me makes me stronger' scenario.
- "Throw the character in with someone he knew years ago, and have
him jarred by the fact that he has changed more than he thought he
had.
- "Scarsadventure heroes should always have scars. Most of them
spend most of their waking hours getting into trouble of one sort or
another. I just loved the way the Indiana Jones story worked in how
he got that scar on his chin! What a great detail.
My boys have been in countless sword fights, had avalanches fall on
them, been branded by evil magical disks, bitten by dragons&151;these
things leave marks! Keep a running tally and have another character
remark on them now and then. You can always use the resulting 'This?
Well now, I guess that was from the time we' tale to deliver a bit
of necessary backstory or character development."
Characters who don't change within a series, says Flewelling, are
likely to become caricatures over time. "Series in which the hero
overcomes challenge after challenge and is unmarked by the effort are
pretty flat. They become comic strips -- how much has Spiderman or
the Phantom really changed over the years? Or Garfield?"
Flewelling uses several techniques to acquaint (or reacquaint)
readers with her characters. One is to allow minor characters in one
novel to become major characters in the next. "At times, a minor
character, or some tale or detail touched on in passing, will take
root and grow into something important. My young wizard, Thero, was
originally meant as nothing more than a foil for the hero, Seregil.
But Thero took on a life of his own and became a major player by
Traitor's Moon." Another is what she calls "dropping crumbs":
"I insert what appear to be minor details in one book, knowing that
they will blossom later into an important future plot element. You
want your readers rereading the books and going 'Ah ha! So that's
what that was all about!' Still others include inner monologue,
conversation, and exposition. "Variety of delivery is essential, or
it gets very monotonous."
Pitfalls to Avoid
Every fantasy enthusiast has pet peeves about trends in fantasy
series, and Flewelling is no exception. "A lot of it is personal
taste," she acknowledges, but notes that she is particularly put off
by:
- "Tolkien retreads. If I see more than two of the following words
in the first few pages, I put the book aside: elf, dwarf, halfling,
fairy, gnome, goblin, Ranger. Frankly, that's been done to death.
- "Five book quests. Quests are done to death.
- "Filler. Don't stretch out a one book story into three books and
expect me to pay for the endless descriptions of scenery or pointless
subplots that result. Every element of a story should matter. 'Just
because' and 'color' are not justifications for pointless meandering.
Use no more space than is absolutely necessary."
To avoid these problems, she advises writers not to repeat
themselves. "Every new book should have something fresh and wondrous
in it to delight both you and your reader. Avoid formulaic story
lines. Take a common trope and make it your own by giving it a new
twist. Let your characters change and grow. Know them well and decide
what a logical pattern of change is for them. But don't change them
too much; we are who we are, and sometimes the best we can do,
especially with bad habits, is try to be better. Even good progress
should be charted out on a saw blade, lots of ups and down,
backsliding and leaps."
Come to think of it, that sounds a great deal like the process of
writing itself!
For more information about Lynn Flewelling, visit her web page at http://www.sff.net/people/Lynn.Flewelling.
See also An Interview with Lynn Flewelling, by Lynne Jamneck - http://www.writing-world.com/sf/flewelling2.shtml
Copyright © 2000 Moira Allen
This article originally appeared on Phantastes.
Moira Allen, editor of Writing-World.com, has published more than 350 articles and columns and seven books, including How to Write for Magazines, Starting Your Career as a Freelance Writer, The Writer's Guide to Queries, Pitches and Proposals, and Writing.com: Creative Internet Strategies to Advance Your Writing Career. Allen has served as columnist and contributing editor for The Writer and has written for Writer's Digest, Byline, and various other writing publications. In addition to Writing-World.com, Allen hosts the travel website TimeTravel-Britain.com, The Pet Loss Support Page, and the photography website AllenImages.net. She can be contacted at
editors "at" writing-world.com.
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